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"
In a world of watered-down, politically correct, pasteurised and homogenised, lifeless and flavourless news and comment, PDA247 is a relief, and for this reason I make a point of checking back every day."
Howard Tomlinson CEO- Astraware

QOTD: What’s The Oldest?  
What is the oldest phone you have at home? There is lots of talk about recycling and how doing this with mobile phone will help the planet, but I for one still like to keep some of my older phones such as my Nokia 2110 and even one that sits in a small case with a curly cord to the handset. I still use my Nokia 6310 now and then as well just for old time’s sake.

Posted 7:00 on 24/7/2008 by Shaun Comments: (9)
Mobile JAVA Gaming 

Smartphone and PDA owners have long been served by software developers who produce a limited range of high quality gaming titles which work perfectly on a variety of smartphone platforms and devices. It is not an easy task, especially when you consider how many individual smartphones there are per platform, and Windows Mobile is a good example. There are multiple button configurations, a variety of screen sizes and orientations and often times many other factors come into play just in this one platform alone. The poor old developer then has to consider Symbian, Blackberry, iPhone and Palm (OK, maybe not Palm anymore) and all of the differentials this brings. It is a difficult task to keep up with all of the individual devices in what could be considered a limited market, and especially so when there are other platforms which offer a much greater reach and less components to deal with. There is an advantage to concentrating on smartphones though, and that is the audience which is more likely to purchase a game than the wider feature phone market.

On the subject of feature phones, I have been surprised recently by how many Java titles work perfectly on my Nokia E71. This is a landscape device with no screen rotation so in theory it should be difficult to cater for, but there is a big range out there which work perfectly and even more titles that will work on a portrait device such as the N95 or the E66. With the advent of the iPhone Application Store and Nokia’s N-Gage, it does strike me that there is already a platform that performs extremely well for the vast majority of devices.

I tested 24 – Special Ops which proved to be a stunning piece of software, which has had me coming back time and time again. The sounds, graphics and clever storyline really do make it feel like a title from the desktop genre in your hand. If this had been released for normal smartphones many websites would be jumping through hoops to review it. Monopoly on Palm OS and Windows Mobile has long been a very popular title on these platforms, but for a couple of pounds I can have Monopoly Here and Now in all of it’s graphical and animated glory. There is a difference in how the games play, but there is arguably a much bigger difference in how enjoyable each one is with Here and Now strolling ahead quite easily.

The next test was to see if anything in the Java market could match Virtual Pool Mobile, and sadly nothing does. That is a slight lie because there are some titles such as Ronnie Osullivan’s 2008 Snooker which is a remarkable title for any phone. I have played it for hours on end because the game engine is accurate and splendid to view, but most importantly there is true longevity built in. I haven’t played Virtual Pool Mobile in weeks...

I am not suggesting that smartphone games are poor, because they are far from that. Indeed many games are way ahead of the Java experience but I suspect that many people have not even tried to put Java games on their smartphones, and if you are one of them you may well be missing out.



Posted 6:59 on 24/7/2008 by Shaun Comments: (0)
Top reasons (not excuses) for why so many buggy apps are showing up in the AppStore 

The following was sent to me by a software developer who wishes to remain anonymous. Top reasons (not excuses) for why so many buggy apps are showing up in the AppStore-

* Only 5 months to write a complete app. with a completely new User Interface and using a completely new language (Objective-C/Cocoa) and hardware. (Applies to non-Mac devs.)

* Only 5 months to write a complete app. with a completely new User Interface with a different way of thinking (mobile vs desktop). (Applies to Mac devs.

* Palm and WM users are not used to the iPhone/Apple UI, which is more focused on drilling down for data, rather than on minimizing taps (Zen of Palm).

* Only 5 months to write a complete app (see above).....using dev tools (writing and testing) in beta with incomplete documentation. Maybe the apps passed testing on the beta tools, but with mass adoption, more bugs surfaced?

* No beta testing method available, especially since apps can only be installed via iTunes after paying (and store wasn't even open).

* A change in the way things have worked before on other mobile platforms: 
(Note: the best devs don't follow some of the practices mentioned, but others do--everyone has probably run across some of these practices before.)

a) The "ship it and fix it quickly immediately following" model is no longer an option since the release queue for updates is no longer DIY and bottlenecked (if 500+ apps release 2-3 updates=1500 apps in review queue).

Old Way: Dev releases new app to ESD, ESD reviews and approves for sale. Dev releases point release updates on his own. Missed bugs in 1.0 are quickly fixed and everyone moves on.
New Way: Dev releases new app to Apple. Apple reviews and approves for sale. Dev finds bugs and releases point releases, but Apple must also review. Apple takes weeks to release bug fixes to store, and by that time several additional point releases are in the pipeline.

Result: Buggy apps were released and remain so for too long. Users freak (and devs too).

b) The “beta test in the wild” with a 1.0 version is no longer possible because trials have been eliminated.

Old way: Users trial app, find bugs, may report them, and figure it's the software wasn't quite ready and try again later. Users did not spend money, so no hard feelings.
 
New way: Users buy app, find bugs, get pissed, write bad reviews, write off the dev and spread the word.

Result: Dev loses rep and revenue because of paid buggy app (and probably won't get good feedback).

* The seductive lure of being in the AppStore on opening day, buggy or not. (And heck, I can always quickly release updates if needed, can't I??)

* Apple's desire to have a huge catalog on day one, so didn't reject too many apps (who even knows what the criteria is?) so buggy and UI-gly ones got in.

* Five days notice for final release to get in on opening day. (See above.) Maybe testing wasn't complete, but close? Hard to “wrap things up” and get out a well tested release in 5 days. (Devs and engineering types are apt to keep refining and adding features until the product is going out the door. Most devs probably kept writing until they got the official deadline to tie up loose ends in time for release and by then there wasn't enough time.)

* No direct customer communication

Old Way: Devs could contact customers directly to inform them of bugs, to release updates and delays, to explain how things work.

New Way: Devs have no idea who is buying (or reviewing) their apps. Users can find the dev (link is in iTunes), but requires effort.

Result: Devs have to find creative ways to communicate with customers.

* Some devs tried to release more than one app at a time on opening day. (Not enough resources.)

You can to chalk a lot up to an AppStore 1.0 release--from store functionality (sort/search/naming/reviewing), to the excitement of getting your app in on opening day (in whatever state it happened to be), to the logjam for releasing updates (and new software), to the problems with lack of proper beta testing, to the elimination of the shareware business model (trials), to the "newness" of the whole Apple-encouraged UI experience, to a whole lot of other market forces going on.

Things will settle in time. Both Apple and devs will make improvements:
Apple will release 1.1 and 1.2, etc. of the AppStore, they'll hire and train more people to review software or streamline the process. They'll tighten their standards. They'll allow for a better mechanism for users to communicate with devs for bug fixes (and feature requests). A beta testing method will appear, and maybe(?) even free trials. All in all, now that the AppStore is released, Apple will have to evaluate how an app store should properly run and make improvements.

Devs will adjust to the new business model, better understand the release process, and the testing tools will improve, so less buggy apps will be released. They will learn and discover better ways to represent the new UI. More complex and quality apps that take more development time will appear. The newness will wear off for the less serious developers and they'll quietly discontinue releasing apps.

Both sides have some work to do, but the experience can only improve in the upcoming months.



Posted 6:58 on 24/7/2008 by Shaun Comments: (27)
Sprint Palm® Centro™ software update 1.07 

Palm has released an update for the Sprint Centro- The Sprint Palm® Centro™ software update 1.07 offers the following performance enhancements:

Improved Gmail IMAP compatibility and an updated setup wizard with the new Gmail settings
Updated compatibility for Google Mobile Maps My Location feature to approximate your current location – great for directions, finding nearby restaurants or business, or checking local traffic.1
Improved ongoing delivery of email sent to VersaMail accounts using Microsoft's Direct Push Technology via Exchange ActiveSync
Bluetooth usability enhancements and updates
Sprint TV performance enhancements2
Enhanced AOL Instant Messenger performance
Improved performance when adding a contact using Mobile Voice Control
Improved email attachment handling
Changed default camera shutter sound to “ON.” Audible shutter “click” will be heard when taking photos
Allows Preferred Roaming List updates over the air



Posted 6:40 on 24/7/2008 by Shaun Comments: (0)
ClearHack v2.1 
Software ClearHack v2.1 is about as simple as a hack can get- "After months of being driven to distraction by that annoying dotted underlining in the MemoPad, months of squinting at colons and periods to see if they're not really semi-colons or commas, I threw down the gauntlet and wrote ClearHack. ClearHack takes the underlining out of all multi-line fields."

Posted 6:18 on 24/7/2008 by Shaun Comments: (0)
eXpansys plc to open bidding for licences to run 9 new eXpansys territories 

eXpansys plc, the world's largest specialist on-line retailer of mobile technology is pleased to announce that it has opened bidding for licences to run 9 new eXpansys territories primarily in Asia but also in South Africa, the UAE and Brazil.

Manchester, U.K. - July 23, 2008 - eXpansys plc the world's largest specialist on-line retailer of mobile technology is pleased to announce that it has opened bidding for licences to run 9 new eXpansys territories in
India
Russia
Brazil
South Africa
The United Arab Emirates
Malaysia
The Philippines
Thailand
Indonesia

The bidding process will run until the end of September and we expect the new sites to be operational before the end of 2008. The addition of these new sites to the eXpansys network will take the total number of operational eXpansys sites to 45.

Roger Butterworth the CEO of eXpansys plc said 'I am delighted to be able to offer these licences to run 9 new eXpansys stores primarily in Asia, but also in South Africa, the UAE and Brazil. We have enjoyed huge growth through international expansion over the last 7 years and I look forward to seeing it continue with new partners in the coming years'.



Posted 6:03 on 24/7/2008 by Shaun Comments: (3)
Proporta ensures you never misplace your keys again 
Accessories

How many of you get home from work and throw your keys on the side, never to be seen again? Proporta reckons quite a few, so it has come up with a state-of-the-art technology to prevent this frustration from ever happening again.

Lovingly handmade, the Proporta Keyring with SIM Card Holder and Anti-Loss System is a must-have for anyone who regularly suffers from ‘I swear I left them on the kitchen side’ syndrome.

In addition, this handy little product can house your backup SIM Card, if you’re also guilty of mislaying the ol’ mobile phone once in a while, and sports a secure magnetic closure to keep everything safe and sound.



Posted 6:02 on 24/7/2008 by Shaun Comments: (2)
70+ Free eBooks 
eBooks Philippe, who was responsible for our recent free eBook series, has now listed the majority of them on his website. The main site is in French, but the books are available in English.

Posted 6:00 on 24/7/2008 by Shaun Comments: (0)