Monthly Archives: November 2009

Opera Mobile 10 now available for Windows Mobile phones

10Opera Mobile 10 has just been released for Windows Mobile phones and is great news for anyone who want to take full advantage of the HD2s huge screen.

“Opera Mobile 10 beta for Windows Mobile phones is now available for immediate download on a smartphone near you. This version for Windows Mobile users elevates mobile browsing to a desktop-like experience, helping people to search, socialize and stay connected while on-the-go.

The Opera Mobile 10 beta for Windows Mobile looks and feels similar to the Opera 10 desktop browser and Opera Mini 5 beta. Opera is creating more cohesion between its products by introducing a unified look across many of its platforms. Opera maintains its powerful arsenal of features in this beta, including Speed Dial, tabbed browsing, a password manager and its super, server-side compressor, Opera Turbo.

“We are unifying our products, so that users get the same experience, no matter the device or which particular Opera browser they are using,” said Jon von Tetzchner, CEO, Opera Software. “With Opera Mobile 10, we are raising the expectations of how a a mobile browser should perform. Today, users require a browser as powerful as the Web, one that can handle their daily tasks as well as their computers. That’s Opera.”

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eReader released for Android

eraeReader has been released for the Android platform and is now available to download via www.ereader.com/android. It is great to see it released, but this is the point where I rant about the fact that most people outside the US have a reduced selection of books to choose from these days! OK, I feel better now…

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Microsoft’s Ray Ozzie: Apps don’t make your phone special

OzzieRay Ozzie, Microsoft’s chief software architect, still believes that mobile apps are not that important. Will they ever learn? From VentureBeat- “Microsoft’s chief software architect Ray Ozzie weighed in at Microsoft’s Professional Developers Conference today on the battle between different smartphone platforms (including Windows Mobile). It’s not the applications available on the various platforms that will be the differentiators, Ozzie said, even though that’s what many companies and writers seem to focus on.

“All the apps that count will be ported to every one of them,” he said. It’s a completely different situation from the PC market, where software’s built to run on a Windows or a Mac, he said. Mobile apps require very little development, so it’s much easier to bring them onto every platform…”

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QOTD: Platforms?

qotd27Very simple question today. What mobile operating system are you using and why? Me? BlackBerry and iPhone, but that may change soon.

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Addictive Tower Defense for BlackBerry Review

adtI don’t play games on my BlackBerry. There has never been much point in spending a few minutes trying to play BrickBreaker or any of the other games available because they do not provide the rich graphical experience we are used to seeing in mobile games in 2009. More importantly, the majority have almost zero longevity and no free trials which is a testament to how much faith the developers have in their products.

For the first time in a couple of years of BlackBerry ownership I have found a game which is graphically rich, immersive and one which has kept me playing for hours on end. It is called Addictive Tower Defense and is similar to the raft of similar titles hitting the iPhone platform, but to bring this genre successfully to BlackBerry is an impressive effort.

The game is built to take full advantage of the BlackBerry interface and works equally as well with trackballs and the new trackpads on the Curve 8520 and Bold 9700. There are some letter shortcuts, only 8, which take care of sending the next wave of soldiers or vehicles, upgrade towers, selecting towers, displaying the handy wave bar, toggling the tower selection screen, hiding the game, pausing and fast forwarding. That sounds like a confusing list if you have not played the game, but it quickly becomes second nature once you have played a few rounds.

There is a lot to the game and you do have to consider where you place your towers and what type of enemy they can kill. For example, you need cannon towers, lightning towers or flak towers to destroy planes and even the most powerful of missile launchers will have no effect on planes. However, missile launchers work very well on all other enemies. You can also choose frost towers which slow down the enemies and thus you will want to place these adjacent to heavily upgraded towers for maximum effect. The more you play, the more your logic will kick in and the more you will get out of the game.

You need to manage your money, the placement of towers and plan ahead for the type of enemy which is coming next, and with 100 waves in each map type to take care of each game takes a healthy amount of time to complete. Extra maps are freely downloadable and at the last count there are 8 available, each with 4 levels of difficult so you have a good amount of variety built in. I found myself grasping the easy levels fairly quickly, but soon came unstuck when I moved the difficulty up and after a few hours play so far I will definitely be coming back for more.

There is one obvious omission from the feature set and that is sound. It sounds odd to hear of an arcade game which has no sound, and at first it is, but it strangely does not take away from the enjoyment of the game play. Having said that, it would be advantageous to include sound because it is kind of odd without it. I would also like to see the ability for users to make their own maps and share them with others, but as long as a good selection of new maps appears over time I won’t be grumbling.

Addictive Tower Defense is indeed hugely addictive and manages the perfect balance between stress and giving you the time to learn how to play it effectively. The fact that it is on the BlackBerry platform is its main advantage and I for one look forward to many more games of this quality on the platform in the future. Addictive Tower Defense has shown what can be done and it is a HUGE bargain for under $5.

Available here for $4.99. Take 20% off- see interview below for details.

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Interview with Legally Addictive Games

6I managed to get an interview with Martin and Mike who are Legally Addictive Games and they were even kind enough to offer 20% off Addictive Tower Defense for the next two days (see question 7 for details). All BlackBerry owners need this game- you really do.

1/ Tell us a bit about Legally Addictive Games and how you came up with the idea of Addictive Tower Defense?

Martin: I’m in the co-op program in my school, and I got an internship at the company that Mike was (and currently is) working at. We were talking one day, and Mike mentioned that he wanted to do a game for the BlackBerry (being the expert BlackBerry programmer than he is), and we eventually settled on making a tower defense game. I think mostly because we were talking about how excited we were about Starcraft II. At first it was just a pet project, a “see if we can do it kind of thing”, but then Mike started working on the engine, I built a map editor, and then we realized how fun things could be, and we thought that we’d see just what we were capable of.

Mike: I don’t know too many developers that would give up the chance to make a game and the great thing about never sleeping is that you can do it quite cheaply. I had experience with graphic design in the past, my brother works professionally in the art field, but I really didn’t know how this was going to turn out originally, I just wanted to make sure that he wouldn’t have a laugh at our expense come Christmas time. The concept started small and Marty kept having ideas for some great game mechanics so we started working and things just snowballed until we were an actual company.

2. How have you managed to make a BlackBerry game that I want to play over and over again when no-one else can?

Mike: I don’t think that it’s the big things that set the game apart it’s the small things. As a Bold owner, I’m used to clattering away on the keyboard and it is just second nature to me and that’s one of the first things that we set out to do, make a game that felt natural. The animations, holstering behaviour, all grew out of a desire to make a game that fit into your standard BlackBerry experience (pick-up and put-down) but that was a real, complete gaming experience.

Martin: I think that it’s because we made a game that we want to play, not as a distraction but as a serious game. Having no budget meant that we didn’t have to worry about running out of money, since we had no money to run out of, and so we could take our time with it. We talked a lot, were willing to throw out features that we didn’t like, and built in ways for us to change things like tower and enemy numbers easily. We ran a small beta test before we released, which was an incredible help – originally we had thought that the beta would just be to iron out any bugs we missed, but we got the Storm controls to the state that they’re in because of all of the great feedback.

3. What plans do you have for the game in the future?

Martin: Well, like you said, sound would be a great thing to add. More device support would be great – we have the game running on the 8300 now. We want to build a community around the game, something that I don’t think has been done with a mobile game yet. Downloading maps was a start to that, but you’re absolutely right that custom maps would be great, so we’re going to hopefully make a map editor so that users could make their own maps – again, inspired by games like Starcraft, which I think owes its longevity to its wonderful custom maps. We’d also like to start running contests – things like releasing a new map, and sending the person with the highest score on it a prize. Also, people seem to have been beating Addictive mode (which neither of us can do yet), so I think that we have to ramp up the difficulty in some of the future maps to keep these crazies happy.

Mike: The map editor is the biggest initiative we have for the near future, downloadable maps have helped us to extend the replayability of the game but we want to be community builders. Despite painstakingly testing the difficulty balance for the game, neither of us can actually beat addictive mode to this day! I think that’s what we’re hoping to find with the map editor as well, that players will take things to a level that we didn’t initially expect.

4. Are you planning any other games for the BlackBerry platform?

Mike: I would love to do it again. The community support has been great and just seeing our work being enjoyed by people we’ve never met is an amazing feeling. I think the OpenGL announcement from RIM is a call to all developers to step things up,  and we really want to be at the forefront of that movement.

Martin: Absolutely. We think it’s a great platform, and OpenGL ES will be a big help, even for 2D games. As for what it will be, we’re not sure yet, but I think that it will be something special.

5. What phone do you use and why?

Martin: Actually, I don’t own a phone, because the university insists on taking all of my money. Once I graduate (in April!) I think I’m going to purchase a Bold 9700 for myself.

Mike: I’ve worked with BlackBerry devices since the Pearl 8100, but I’ve been using the Bold for about a year now. After test driving the 9700 I think I’ll be sticking with my 9000, I just prefer the feel of it. RIM is known for making hardware that feels like you could put it through a wood chipper without leaving a dent and I think that’s true of the Bold in particular. The Storm 2 with OpenGL support might be enough to convert me to a touchscreen user though.

6. Has the game been as successful as you would have wished?

Mike: The community support has been fantastic and I think that is the success we’ve really been looking for. We have had some great beta testers that have stayed on and kept talking to us, we’ve spoken with  high score holders and we’re looking to start presenting some “professional” strategies on our site soon. That’s definitely the kind of success that keeps me excited. Also, to dispel any conspiracy theories, I’m not MoneyMike, he’s steadfastly destroying my high scores.

Martin: Well, I don’t own a Veyron yet, so no. Seriously though, we had no idea what to expect. So far sales have been modest – not disappointing by any means, but I think that as more people hear about the game, they’ll pick up more.

7. Cheeky question. Can PDA-247 readers have a 20% discount off your game for the next 2 days please?!?

Fine! Twist our arm, why don’t ya?! :-) Use the coupon code “PDA-47” (without the quotes) for 20% off Wednesday and Thursday, because you asked us nicely. You can buy the game here.

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247 Reader Interview: Trevor Caswell

trevor1/ What smartphone are you using at the moment and which ones have you owned in the past?

My first smartphone was a Handspring Treo, followed by several Palm Treos and a Blackberry 7100. Then Apple upped the ante with the iPhone, and I haven’t looked back. My current smartphone is the iPhone 3GS.

2/ Which smartphone is the best you have ever owned?

The iPhone 3GS – it’s fast, versatile, reliable, and just plain fun to use.

3/ Which smartphone is the worst you have ever owned?

Truth be told, all of the Treos were terrible phones; build quality, reception, connectivity and performance were all laughable. Palm OS lost much of its appeal when Palm tried to adapt it to stylus-free use, and I hated the hardware keyboard. So, with nowhere else to go (I’d had enough of WM from my experience of various PDAs, and Symbian seemed barely more useable), I turned to a BlackBerry. This was okay, but a dull, utilitarian experience and mind-bogglingly fiddly to use – so much so that I took to carrying both my BlackBerry and a Palm TE. Of course, I was also toting an iPod.

Put simply, I had just about given up on smartphones until the iPhone appeared – just about all of them seemed terrible.

4/ Could you survive without your phone for a month? If not, why not?

Of course I could, but it is such an ingrained part of my life now that I would definitely suffer from withdrawal symptoms for a while.

5/ How would you describe your smartphone usage, and do you consider yourself to be ‘addicted’?

Apart from calls, emails, messaging and PIM stuff, I use use the iPhone for an impossibily long list of things. – music (both listening and practice/composing), movies, tv shows, photos, audiobooks, ebooks, podcasts, internet, radio, cookery, notes, writing, newspapers, financial management etc. I wouldn’t say I’m addicted, per se, but the iPhone never leaves my side and I use it constantly throughout the day.

Having said that, I sometimes yearn for a simpler time when I seemed to get by without all this stuff (there is too much of everything, these days). I do make a conscious effort to put aside my iPhone and laptop when I’m with family and friends, and I think it’s important to have some tech-free personal-time, too.

6/ What does PDA-247 mean to you?

Most of the time the conversations here are civilized, good natured, and free from the name-calling and trolling that is all too common on other sites. I hope it stays that way.

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Star Wars: Trench Run for iPhone released

swStar Wars: Trench Run for the iPhone has been released and is very, very cool. It will take those of you back to those special times when we all wanted to fly an X-wing fighter. I don’t even like Star Wars and am very impressed with it. Thanks to Trevor for the recommendation.

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Palm Pixi torn apart by Gizmodo

ppThe Palm Pixi has been reviewed by Gizmodo and it gets a complete grilling in a number of important areas. This bit sums it all up- “The Pixi is screwed. It’s totally cannibalized by the technologically superior Pre, which you can find for under $100. Even if you can get the Pixi for $30 at Walmart, it’s worth trading up to the Pre for $40 or $50 more if you’re absolutely wedded to the idea of a webOS phone, simply for the speed and screen. Mostly the speed, since the Pixi is brain damaged, three-legged dog slow, as nice as the hardware is on the outside.

Not to mention, for a hundred dollars, there are phones that just offer better experiences and aren’t in the same awkward position Palm is in the smartphone fight. I’m talking of course, about the Droid Eris, Android’s 99-dollar darling on Verizon. The entire reason to buy the Pixi—a value proposition—has completely evaporated. And I almost feel bad about that. Almost.”

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Handy Shell 2.0 Beta for Symbian arrives with 3D cubes

hs2Handy Shell 2.0 Beta has been released by Epocware and brings with it some visual enhancements such as 3D animation (disabled on S60 3.0 phones without FP1) and a new photos view alongside other new features and bug fixes.

Here are the caveats-

3D animation is disabled on S60 3.0 phones(works starting from FP1)
If animation works too slow go to Options->Settings->Preferences->Animation and change the speed
Due to hardware limitations on some phones “Cube” animation can be still very slow (e.g. 5800) in that case go to
Options->Settings->Preferences->Page switch and select Slide

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Spb Survey 2009

surveySpb is now collecting votes for its 2009 survey. You have the chance to win some prizes and to have your say about all things mobile. Not one BlackBerry listed in the choice of device section though…

SPB Software is a leading brand in mobile software, and it is important for us to know our users: the way you use your device; your needs, preferences, expectations, and complaints. Your feedback will help us to make our current and future products better. The most interesting results of the survey will be published at the popular Mobile-related websites. So, by taking part in this survey you make the input to the whole mobile community.

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HTC Passion: sort of an HD2 with Android

passionRumours are circulating that the HTC Passion (codename only) will be available through Verizon next month. It will have a Snapdragon processor rated near 1GHz and a 4.3″ screen with 256MB RAM. This is all highly speculative, but somehow feels likely. Why would HTC not make a device similar to the HD2 with Android onboard? More at phone Arena.

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T-Mobile staff sold personal data

tmT-Mobile hasn’t had the best of years and the news that some of its staff have been selling personal data does not really help things- “Staff at mobile phone company T-Mobile passed on millions of records from thousands of customers, a spokesman for the firm has confirmed.

The suspected illegal trade emerged after the firm alerted Christopher Graham, of the information watchdog.

He said brokers bought the data and sold it on to other phone firms, who then cold-called the customers, as their contracts were due to expire.

A T-Mobile spokesman said the data was sold “without our knowledge”.

Information Commissioner Mr Graham, appointed earlier this year, said the case he was now preparing illustrated why there needed to be a prison sentence to prevent people from selling private data to third parties…”

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BIS down again… end of the world?

pda247BlackBerry Internet Service has had a hiccup of major proportions in North America and some websites have started talking about moving on to other mobile platforms. These websites tend to support other platforms, of course, and proclaim the service to be poor.

This is a difficult one for customers to judge, but my view is that it happens very rarely and the service is so big that at least you can be assured of an outcry which causes a rapid response to the problem. This particular outage passed me my which is fortunate because I really need my phone at the moment- having a nightmare week.

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QOTD: New battery or new smartphone?

qotd27Today’s question comes from Rui. When your battery dies do you feel it necessary to buy a new one or do you take the opportunity to buy a new device?

I remember a few years ago buying batteries to replace, but now there are so many devices being constantly released that I believe people prefer to buy a new device instead.

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