Monthly Archives: August 2010

What mobile OS am I using? I don’t care and I’m the one who matters

Graham posted the following on 247 last week- “Sitting on the tube yesterday opposite 2 little girls, probably no more than 10 years old, who both had Sony X10s. (must have rich parents!) Don’t know if they knew if they had Android devices in their hands or if they even knew what Android was.

It made me wonder how many people consciously buy a phone because it is Android as opposed to buying it because it is, say, a Sony. I wonder what percentage of people even know that their phone is running Android.”

I have often wondered how many people know what operating system their mobile phone is running. The fact is though that it is actually very important to have a good percentage of users who do ‘not’ know what operating system they are using to sell phones in big numbers. People who know what mobile operating system they are using make up a very small percentage of smartphone users in 2010. Those of you who visit this site every day are not typical smartphone users anymore. Typical smartphone users would be the two girls described by Graham and, dare I say it, the person described by Ewan here.

I am willing to bet that more iPhone and BlackBerry users are aware of the OS onboard their phones, but again they will be in the minority. The fact is that people in general do not know, or care, what software is powering their phones. We shouldn’t look at this as a bad thing or even get snobby about it because these are the people who are driving the smartphone industry. They want social networking, games, internet and a phone that looks nice. Smartphones are cleverer mobile phones to most people and we may as well get used to it. Any company worth its salt is aware of this and aiming for this market is the way to go.

Or is it?

In my opinion Apple, RIM and HTC don’t aim their smartphones at the huge band of people who don’t care what OS they are using. They are very specific about what their phones can do and the marketing panders to those of us who like Retina Displays, BlackBerry Messaging and five home screens. For some reason this is rubbing off on an every growing number of people and it seems as though this educational process if paying off. The whole world is becoming more geeky (technologically aware) by the day and the manufacturers need to cater for both sectors of the market. Emotion is a large part of the process as well as can be seen by the marketing methods Apple uses and even the names of smartphones; Storm, Desire, Hero etc. etc.

I really do not know what makes a person go out and buy a smartphone because the reasons are as numerous as the features found on each found. I am willing to bet than the smallest of features can sway a purchasing decision; design, apps, screen etc. Smartphones are now big business, bigger than ever before, and until the superphone arrives, we had better get used to the idea that ‘normal’ people are going to be using them too.

5 Comments


The BlackBerry Torch 9800: lighting the way for RIM?

The BlackBerry Torch 9800′s reception so far has been lacklustre at best. It has been released on AT&T in the US and no doubt most carriers in Europe at a variety of price points in the future. The fact that it did not set the world alight when it was announced is a misnomer because it will likely become one of the most practical smartphones ever built.

In an industry dominated by large touch screens (iPhone, Galaxy S etc.) or hardware keyboards (Bold 9700, Nokia E72 etc.) here we have a smartphone that offers both forms in one which should widen its appeal to many more users. Early sales have not set the world alight, and may not do for some time, but I firmly expect sales to increase over time to the kind of level that any smartphone manufacturer would call healthy.

With BlackBerry 6 powering the Torch we are likely to see many more apps and games become available and the media side will also receive a boost. The fact is that BlackBerry’s are cool amongst the young and necessary amongst the suits; no one seems to realise that the Torch is a near perfect form to suit both camps and it could still become a runaway success for RIM.

Related Link: AT&T Will Release BlackBerry Torch 9800

3 Comments

BlackBerry Traffic (Beta)

The BlackBerry Traffic (beta) app is now available to test if you live in the States or Canada and own one of the newer BlackBerry smartphones. Sadly Pearl users are excluded at this time, but it looks like a decent idea that is well implemented. RIM needs to look at proper turn-by-turn navigation first though.

With lots of places to go, and people to see, planning to be where you need to be on time can be a challenge. Thanks to BlackBerry® Traffic, you can easily plan to be where you need to be—on time.  Get your estimated time of arrival (ETA), find out if a road is closed, or decide to take an alternate route, all ahead of time. Heading to a friend’s place? Simply grab their address from your BlackBerry contact list, get your ETA, then email or text it along with a preset message to avoid keeping them waiting and wondering when you’re going to arrive. Making – and keeping – plans just got a whole lot easier.

Comments Off


Palm Pre 2 coming in October?

Phone Arena has scooped some interesting news regarding a possible successor to the Palm Pre coming in October. It comes from a Verizon roadmap and the news can only reduce the sales of the current Pres further. Let’s be honest though, a successor is needed to increase interest.

Another possible October launch would be the Motorola A957, possibly named Sick. We sure expect this to be one “sick” handset, if you know what we mean. However, further info is still unavailable on it. *UPDATE*: Our source has updated us with new info, going the so-called Sick would probably be no other handset but the Motorola DROID Pro.

Our source indicates that we might see the Palm Pre 2 doing its thing at this time, however, every bit of info regarding this possible successor seems to be held pretty tightly right now.

Finally, the Casio Ravine should come to refresh the line of PTT rugged phones of the carrier.

Comments Off

Easy Agenda for the iPad

The march towards reality apps on the iPad continues with the release of Easy Agenda. I am a sucker for apps that look like real calendars, ever since my Psion days, and this one certainly looks the part.

Easy Agenda is an application which helps you to remind your daily schedule. It also enables you to take notes or simply sketch something out when you are bored.

Browse through the calendar to write down your plans day by day.

Create a writing frame with your own finger and move it wherever you like.

Draw with your fingers whatever you like! For example, you can write down driving directions, graphics or portraits. You will also have the possibility to forward everything by e-mail just with one click.

Comments Off


Android On My HD2… Three Days And Counting

Android On My HD2… Three Days And Counting over at WMPowerUser puts to rest the idea that a ported OS on a smartphone cannot work properly. It seems as though the HD2 could be the perfect phone to run it on.

Just a few days ago, I wrote this article talking about what a good job HTC did with the HD2. One of the commenter’s called Bug Blatter left a note talking about how awesome Android ran on his device is. After following the link he left in the comment, I found myself running Android on my device regularly.

I have been using it for just about three days now, and wow is it smooth. The porters did a great job, and after a couple of day I can say I am enjoying the time I have with Android. The main reason I like it so much is because I have been addictively playing Need For Speed Shift  ever since I got Android going. The game is very interesting and I am sad Windows Mobile does not have it. Other things that rocks about having my HD2 run Android is the amount of apps I found in the app store, and the speed test app that I can finally use to determine my networks connection.

I am now back on the Windows Mobile side, but I will return tonight to Android just to play a little game and I will return with the comfort knowing all my settings are the same.

Comments Off

Nokia C7 photos leaked

The Nokia C7 is a long rumoured phone that may well have appeared in all its glory on this Chinese site. I say ‘may’ because these images could be fake. My first thought was that it looks like a mixture of an N series and E series phone and that Nokia is using up some spare parts or that it looks like the kind of fake designs we are so used to seeing these days. However, I suspect this is real and as such am quite impressed. Thanks to Bethan.

Comments Off


Android’s Pursuit of the Biggest Losers

asymco has written a fascinating account of how the mobile industry has moved over the past 3 years, with a focus on the financials. The two pie charts below say a lot about the movement of Apple and RIM in particular. The fact that Nokia has dropped from 63% to 22% is shocking.

The total available profits in the industry dipped to a bit under $4 billion at the trough of the recession, and have recovered to nearly $6 billion in the holiday quarter last year. However, not all vendors are profitable. As you might expect from looking at the operating margins, Motorola and Sony Ericsson have been generating losses for most of this time period. They have both reached profitability in the last quarter, though at very low levels and after having lost a large part of their sales. LG has turned negative this past quarter after being a modest earner for some time. Samsung has maintained a fairly even consistency in its profit capture, though with its expanding market share, it seems to have come at the cost of pricing.

Finally, looking at the pure smartphone vendors RIM and Apple, the picture is nothing short of astonishing. This before-and-after share-of-available-profit chart shows that the two entrants went from about 7% profit share to 65% in three years.

Comments Off

Fisheye, Macro, and Wide Angle Camera Phone Lenses

The Fisheye, Macro, and Wide Angle Camera Phone Lenses are an excellent idea, particularly the way they attach to the back of a smartphone. They appear to be well priced as well.

It’s hard to believe you were that Snobby McSnobberson of yore. You were dedicated to film 100%, cringing at the “D” in DSLR and the mere thought of shooting in JPEG. But then. iPhone happened.

It was the readiness with which you could whip out this camera that made you fall in love. Yes, it had you at hello, and now your only wish is to bathe your beloved with lavish accessories.

Well, your wish is granted! Our high-clarity glass cell phone lenses are like pro lenses for your camera-phone, giving you crisp and clear shots every time.

These two small yet powerful and finely constructed lenses, one fisheye and one combo wide-angle/macro, attach to your cell phone transforming your standard flat phone photos into wide and up-close wonders.

They work with any camera phone and attaching them is easy breezy! A detachable magnetic ring sticks to your cell, providing a sturdy, shake-free hold between the lens and your phone.

Go with the combo wide-angle/macro lens for capturing sweet crowd shots at concerts or that awesome ally-way mural. When the same lens is set as a macro, you can really get in there to shoot a super-close-up detail! Meanwhile, the fisheye creates fun-tastic curved edges with its 180 degree angle whilst making everyone look like they live in a plastic bubble!

Comments Off

QOTD: Lost trust?

Is there a mobile manufacturer you will not trust again due to a bad previous experience? i-mate seems to have bitten the dust so I guess I would have to say that Palm is still the one I struggle with most. But HP may change that.

2 Comments

Interview with Jon ‘Jumpy!’ Read

Today we have an interview with Jon Read, a man you have probably not heard of. But, for those of you who used to own a Psion PDA he is likely to be responsible for having taken a lot of your time a few years ago- he certainly did for me. It turns out that he has done a lot since that time, but none of it matters to me as much as his crowning acheivement- he made Jumpy!!! Read on to find out what he really did and what makes the man tick-

1/ How did you get involved in programming games for Psion and was it a worthwhile venture for you?

I had always been interested in programming ever since I got a Commodore 64 as a kid.  My first Psion was an Organizer II CM, which is where I first started developing in OPL (Organizer Programming Language), and managed to implement some fairly basic things that I was overly impressed with at the time.  I eventually upgraded the CM to an LZ (Four lines of text! 64 whole kilobytes of RAM!), paid for by working weekends in Woolworth’s coffee bar.

From there, I remember the product brochure for the Series 3 dropping through my door, and my jaw hit the floor as soon as I read it.  It was a dream machine!  4.7MHz CPU, 240×80 LCD bitmapped display, multitasking!  I had to have one – but no way I could afford it. After much pleading and negotiation, I extracted a promise from my wonderfully generous father that I could have one for Christmas/Birthday.  I was still at school at the time.

So, with Series 3 in hand, my OPL programming really took off.  After learning the ins and outs of the system, Jumpy! was born in early 1992. I remember spending many hours working on the optimization alone – finding exactly which combination of operations and resources could be used together to extract maximum speed from the machine.  I may be wrong, but I’m not sure than anyone else ever got a full-screen scrolling game working as fast on the Psion handhelds – that’s not a great claim to fame, but I have precious few so I’m running with it ;-)

I released Jumpy! as shareware, and got letters (and even hand-drawn pictures, all of which I still have) from all over the world from people who were playing and enjoying the game.  I think that’s what pleased me most; at this time I was earning practically nothing from it.  I went to university, and had begun to drift away from Psion development, until one day I received a letter from Psion.  They had found Jumpy! on FIDOnet (remember, this was well before the Internet was available to most people outside of universities and large institutions) and wanted to release it on a Games Pack, if I would agree to that.  Would I?  Hell yes!

So, Games Pack I was launched with Jumpy! on the front of the box.  I wasn’t paid a fortune – £0.40 per copy sold – but as anyone who has struggled financially as a student will know, the money was incredibly welcome.  Incidentally, if anyone has a boxed copy of the Jumpy! games pack, please consider selling it to me – I don’t have one, and never have had.

Fast forward to 1993, and the launch of the 3a.  Again, no way I could afford one, even with royalties drifting in from sales of Jumpy!, so colour me excited when I get a call from Psion asking me to write another game for a forthcoming “Games Pack 3a”.  Yes, they would supply a Series 3a for me to work on. Fantastic!

Six months or so later, I sent Psion the final code for PopOut (a breakout clone).  This didn’t make quite the same splash as Jumpy! did, but did OK and received some very good reviews.

After university, I was offered a temporary job at Psion Software.  I worked there for 3 months and was exposed to what was to become the operating system for the Series 5.  Then it was back to university to start a PhD, part-way through which the Series 5 was launched.  I loved that handheld – even more so as Psion loaned me one to encourage me to write some more games for it.  I still have that loan unit, I’m guessing they don’t want it back any more…

In any case, it worked – I ported Jumpy! to the Series 5 and updated it to Jumpy! Plus, adding more features and more levels.  I also back-ported the Plus version to the 3a (and Siena), releasing it as shareware.

That didn’t signal the end of my involvement with Psion though. Again, another phone call out of the blue, telling me about a new product they were working on and how they’d like to get one of my games included in its ROM by default.  The game they were interested in was a version of the classic SameGame (I had released a version for the Series 3/3a/5 and Siena), which ended up being renamed “Cascade”, shipped on the lovely Psion Revo, and probably caused quite a few wasted hours for many people :-)

Unfortunately there were no more Psion handhelds.  Psion Software became Symbian, Psion themselves drifted into relative obscurity, I got a job, and that was the end of my game development.

I do still maintain epoc zone, and my personal Psion pages still exist here.

2/ Have you programmed other titles for different platforms and would you consider doing so again for the latest smartphones?

I haven’t written games for any other platforms, but have worked in the mobile phone arena since around 1999 as an embedded software engineer. More recently I’ve been developing apps for the iPhone and worked with some pretty major manufacturers on operating system features for new Android handsets. Nothing much in a personal capacity, but that is due to change shortly as I leave full-time employment and go freelance.

So to answer the other part of your question, games on the iPhone/iPad or Android?  It’s definitely a distinct possibility. :-)

3/ What phone do you use now and why?

I have an iPhone 3G.  Not a 3Gs, not a 4.  I may upgrade… but it’s not a priority for me at the moment.  In the day job I get to play with phones that haven’t even hit the rumour sites yet, so I don’t really feel the need to own the latest & greatest myself.

I tried using Symbian phones, but could never really feel for them the same way I did my Psion handhelds (and to a lesser extent, the iPhone).  My next phone may even be an Android device, though I’m really not a Java fan.

4/ Do you believe that the Psion range of PDAs were ahead of their time?

Absolutely.  What else was there?  There were a few Windows CE devices, and perhaps the DIP Pocket PC/Atari Portfolio, but in comparison they were slow, clunky and lacking in features.

Psion’s real masterstroke was in allowing the handhelds to be programmed, not only via a PC, but on the device itself.  This led to a massive amount of available software, much like the iPhone today, albeit without a central app store.  All of my games were written on the palmtop, not on a desktop PC.

5/ What game do you wish you had created?

Hmm, that’s a difficult one.  I actually wrote but never finished quite a few other games, including one RPG, some puzzle games, and card games.  I really wish I’d managed to get those out, especially the RPG, as nothing like it was ever seen on Psion palmtops. Unfortunately, as is often the case, life intervened and I never managed to devote the required time to polishing them off.

To be honest, I’m not a massive games player myself.  Of other people’s games, I think the ones I was most impressed with were De3ender and Stigma from Psion’s “Games Arcade” pack.

6/ How does it make you feel to know that many of us played your games for hours on end and still think of them fondly to this day?

To be honest, it doesn’t seem particularly real to me.  It was a long time ago, and I’ve *never* actually seen anyone playing a single one of my games. Having said that, I am proud of it in my own small way, and as I said I’ve kept all the letters I received.  By todays standards, these games are pretty poor, but I suppose we shouldn’t be judging them in comparison to apps on the colour-screened 1GHz+ handheld devices available now.

So yes… a little proud, definitely pleased, but it’s hardly the first thing I bring up in conversation when I first meet someone ;-)

13 Comments

Make your own mobile apps

If you are anything like me you will have looked on with envy at the apps that mobile software developers can produce. For many a year I have wanted to make my own apps, but do not have the patience, or the personality, to sit down for long enough on one project. I do have a killer idea for a mobile app which I am exploring, but in the meantime it seems as though the trend is moving towards letting people create their own apps with a minimum amount of programming knowledge. Developers need not worry though because none of the following solutions will come close to a hand crafted piece of mobile software, but they offer an opportunity to the rest of us.

Google App Inventor

This looks like a promising service and comes with marketing lines such as “You can build just about any app you can imagine with App Inventor,” and “You do not need to be a developer. App Inventor requires NO programming knowledge. This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app’s behaviour.”

However, David Pogue has already had a look at the service and concluded that “It’s extremely unlikely that a nonprogrammer could actually invent anything with App Inventor without the assistance of a teacher or an experienced friend, or hours poring through the App Inventor message boards.”

Still, the service may well prove David wrong (doubt it) and you can find more information here.

iSites

iSites is a service that lets you create an iPhone or Android app in minutes, but it is effectively offering a neater way to present a website on a mobile. An Android app is $99/year and an iPhone app is $299/year. By all accounts it works quite well, but you have to wonder if an themed RSS feed makes more sense? The one we use on 247 is free and offers pages, categories and all of the latest news in a mobile enhanced format.

Ovi App Wizard

The Ovi App Wizard is free and again is merely a tool to bring web content to a Symbian device. The process is quite quick, but the response for approval etc. can be haphazard and slow at best. You can find the 247 Symbian app here.

Magmito

Magmito Freedom, Pro and Enterprise are tools offered by Didmo that let you create mobile apps for BlackBerry, Symbian , Java, Windows Mobile, Android and the iPhone. These are professional services which are sent to people and the charging is worked out depending on how many people you send your finished app to and if you choose to have advertising included. It’s not for everyone, but does offer a more complex solution for business and those who want to reach out to more people.

appOmator

appOmator is a tool designed to create iPhone apps and offers slightly more than just RSS driven content. There is a $50 build fee and a management fee of $15/month. It certainly has potential and a selection of apps already built with the service is available here.

grapple

grapple is another cross platform service that essentially gives you an app that is built to your specification. Games are off limits, but the developers claim that everything else is only limited by your imagination. Finding exact pricing is not easy on the website though…

As you can see, there are already multiple options available to help you build a simple mobile app, but the day when we can all build what we want with no programming knowledge is likely to never happen. The reason is that as the code gets cleverer the options for the masses to build apps will always be behind the cutting edge of the day. True software developers will always be more than one step ahead and that is probably a good thing.

1 Comment

Apple Genius: not so clever

Once in a while I check out the Genius feature on my iPhone 4 and on every occasion I wonder why it is there? It offers me some new apps to look at that I may have missed in the past, but the whole ‘based on’ facility appears to be broken.

The fact I use a web browser on my iPhone obviously means that I would be interested in a ToDo app…

Oh yes, everyone I know who likes pottery also wants to pretend to be Captain Kirk at every opportunity.

If you use notes on your phone that means you will obviously want to control your computer remotely.

Every potter I know wants their photos to speak to them…

OK, so I like kicking balls into a goal. Does that mean I want to build houses on a 3″ screen?

The Genius feature does no harm of course and is nice to have if you want to randomly browse apps, but the technology behind it appears to be seriously flawed and most of the time completely pointless.

7 Comments

Get The Macintosh Way eBook for free

Guy Kawasaki is giving away free copies of The Macintosh Way in eBook form (PDF) if you follow him on Twitter. All you need to do is click the verify button here and you can then download the book to view in iBooks or another viewer. Be warned though, he is a prolific Tweeter and your Twitter list will fill up rapidly.

“It is hard to believe this book is now over 20 years old. Guy Kawasaki does a marvelous job of conveying key traits of effective ‘Macintosh Way’ companies and managers. The key, really, is to do the right thing, the right way. Seems common sense enough, but even 20 years later, it appears as elusive as ever.” Edward J. Barton.

Comments Off

Mobile and Desktop 247

I have turned off the mobile version of 247 to ascertain why some of you cannot view the standard desktop version on a laptop or desktop computer. If you are having this problem please add a comment to this article. I am working on the problem and hope to have it fixed very soon.

13 Comments